- Docente: Marco Roccetti
- Credits: 6
- SSD: INF/01
- Language: English
- Teaching Mode: Traditional lectures
- Campus: Bologna
- Corso: Second cycle degree programme (LM) in Computer Science (cod. 8028)
Learning outcomes
Acquiring skills and best practices, through a case-based approach, for designing and implementing interactive multimedia software applications to be exploited in a variety of contexts characterized by high interactitivity and creativity (e.g., entertainment/gaming, culture/education, exhibits/museums, design/production, performance/living art, health/medicine, smart city/transportation)
Course contents
Section I: Interaction: models, technologies
- Multimedia (Sound/Audio; Graphics/Images; Video/Animations). Standards
- Human-Machine interaction loop. Interactive Interfaces
- Models for humans and machines / Machine learning
- Interactive Machine Learning for Multimedia and Big Data
- Human factors
- Human-machine collaboration in real-world problems with applications including: health/medicine, cultural heritage, art/entertainment, algorithmic living, etc
Section II: Case Studies/Projects
Case studies will be discussed and specific projects will be designed and developed with the participation of the class. Focus will be on the issue of the human-machine-big (multimedia) data interaction, in real-world problems with applications including: health/medicine, cultural heritage, art/entertainment, algorithmic living, etc.
Readings/Bibliography
Chapman & Chapman, Digital Multimedia, J. Wiley;
Notes and papers provided by the teacher
Teaching methods
Class lectures and exercises, research projects
Assessment methods
The aim of the examination is that of assessing if skills and best practices have been acquired by students for designing and implementing multimedia software applications , also based on the concepts of human-machine-bigdata interaction.
The exam proceeds as follows. The teacher proposes, even with the help of seminars delivered by external guests, possible case studies for which the use of multimedia techniques and tools can be of some benefit. Students choose one of those cases and develop it, even with the help of the Teacher and the class, until a software system has been implemented. The oral examination amounts to a public discussion where the developed system is analyzed and its characteristics discussed.
Teaching tools
Networked multimedia lab with mobile devices
Office hours
See the website of Marco Roccetti