85579 - LABORATORY (1) (LM)

Anno Accademico 2021/2022

  • Docente: Francesca Tomasi
  • Crediti formativi: 6
  • Lingua di insegnamento: Inglese
  • Modalità didattica: Convenzionale - Lezioni in presenza
  • Campus: Bologna
  • Corso: Laurea Magistrale in Digital humanities and digital knowledge (cod. 9224)

Conoscenze e abilità da conseguire

The laboratory is designed to train students on some practical aspects. The activity is designed to allow students to apply specialized techniques in the management of disciplinary contents. The laboratories will deal with the themes related to one or more the areas of learning: computer science; literary, linguistic, historical/cultural and related to the arts in the digital context; transversal: economics, law and communication.

Contenuti

The laboratory will be organized in a cycle of practical activities related to the DH domain, in order to enhance skills and competences in managing cultural data in a Web-oriented environment.

Seminars' Calendar:

 

8 Nov. Presentation

 

9-11 Nov. Bruno Fanini (CNR), Introduction to Unreal Engine 4

The seminar will introduce the basics of the Unreal game engine and its editor to create and set up an interactive 3D project together with the students. It will present the editor user interface, actors, materials, how to import 3D models and create a sample level. Basics of Unreal blueprints will be introduced to create sample game logic associated with 3D scene elements, with practical examples and case studies

 

15 Nov. Federico Meschini (Università degli Studi della Tuscia), Storytelling as the oldest profession in the world
16 Nov. Federico Meschini (Università degli Studi della Tuscia), Digital storytelling between narrative and database logic
18 Nov. Federico Meschini (Università degli Studi della Tuscia), Electronic publishing and digital storytelling

This seminar (cycle of 3 lessons) will present and analyze the subject of digital storytelling, i.e. the use of digital media and tools for telling stories. The seminar main aim is to provide an overwiev of the necessary skills, methodological approaches and technical tools to understand how storytelling is evolving in a networked and digital environment. Starting from an understanding of the traditional definitions of story structure, such as Field's Three Acts or Vogler's Hero's Journey, then the focus will be an analysis of the different forms of digital storytelling, going from social media to digital journalism to podcast to alternate reality game. In this way students will have an understanding of how electronic publishing and knowledge culture have changed the notion of storytelling.

 

22-23-25 Nov. Carlos Bayod (Factum Foundation), Revealed by Surface. 3D Digitization for Conservation, Study and Dissemination

What can be revealed through the surface of things? How can we re-discover artifacts through a detailed digitization and reproduction of their surface? This seminar will explore the potential of digital technology, particularly close-range 3D scanning, to contribute to the conservation, study and dissemination of cultural elements. For more than a decade, Factum Foundation has developed high-resolution recording systems for the documentation of original artifacts. The obtained data becomes an invaluable source to understand their biography and can be used for the creation of exact facsimiles. The “virtual” inspection of the data and the “physical” experience of the facsimile reveal new layers of information of the recorded objects, allowing alternative ways of engaging with their complex historic trajectories. The challenges and potential of current and future technologies will be discussed in this seminar, along with a selection of practical case studies: projects in which the act of recording the surface has meant a true revelation.

 

29 Nov. Deborah Paci (Unibo), Digital history: sources and methods
30 Nov. Deborah Paci (Unibo), Digital history projects: an overview

This course aims at introducing students to digital history. We will begin by examining how historians use digital technology in researching and representing the past. Then we will take into account digital history’s relationship to public history. Finally, we will explore digital history projects and digital history collections. Some issues that will be look at include: (1) using digital tools and methods to explore new ways of conducting historical research, (2) working with digital sources (both digitized and born digital), (3) communicating history using digital tools.

 

6-7-9 Dec. Daniele Ferdani (CNR), Digitisation of Cultural Heritage using image-based modelling techniques

The course will provide the fundamental knowledge on technologies and methods of digitisation of cultural heritage by illustrating some examples and case studies. In particular, the theory and technique of photogrammetric acquisition and processing, from survey to 3D model, using 3DFZephyr software will be deepened. During the workshop, students will carry out exercises with a full licence of the 3DFZephyr software using the material provided by the lecturer. Students will be provided with notes, software and video tutorials.

13-14-16 Dec. Daniele Ferdani (CNR), Virtual restoration and virtual reconstruction in cultural heritage

The course will go through the history of Virtual Heritage providing the basic knowledge of the discipline. Exemplary case studies will be presented dealing with the themes of digital restoration and anastylosis up to virtual reconstructions. During the course, students will be trained in the rudiments of Blender computer graphics software, practising on exercises specifically created for the purpose. Students will be provided with notes, software and video tutorials.

The software house 3DFlow has renewed its sponsorship for the software 3DF Zephyr giving for free a 30 day full licence for all the students and lecturer: (https://www.3dflow.net/3df-zephyr-photogrammetry-software/).

It would be great if you can cite their support on the website.

 

Testi/Bibliografia

Training materials will be provided by teachers during classes and published on IOL.

Modalità di verifica e valutazione dell'apprendimento

Students are required to mix al least 3 of the topics discussed during classes and to design a digital object (a website, a model, a multimedia environment) to be presented in maximum 5 slides.

Orario di ricevimento

Consulta il sito web di Francesca Tomasi