16692 - Computer Science Lab-based Course (G.B)

Academic Year 2019/2020

  • Teaching Mode: Traditional lectures
  • Campus: Bologna
  • Corso: First cycle degree programme (L) in Expert Social And Cultural Education (cod. 8776)

Learning outcomes

Learning outcomes

At the end of the course the student: - understand the fundamental structure of the Internet as a packet-switched network and the main services offered by the World Wide Web, such as e-mail, instant messaging, remote connections, the evolution of social network services ("Web 2.0"), the process to identify and select information available on the Web. The student, furthermore: as able to use spreadsheets (operations, functions, graphs), and to manage database (construction of tables, reports, forms, and queries).

Course contents

The introduction of digital technologies in & out of school represent a relevant topic that require to be adequately plan and manage within any organizational context (public and private).

In this scenario, education professionals should develop digital competences not only related to the technical and practical use of hardware and software applications, but above all related to a clear pedagogical and educational framework (for example the European framework "DigCompEdu", 2017).
How to activate inclusive processes through the use of digital technologies?
This lab presents environments, tools and strategies which can be activated to support didactic and social inclusive processes.

List of apps and software that will be tested during the lab

  • Vue (mental and conceptual maps)
  • Letme talk (augmentative and alternative communication)
  • YouTube (subtitles and access)
  • Google presentazioni (storytelling, interactivity and text simplification)
  • Quizziz e Kahoot (questioning & peer instruction)
  • Balabolka, fromtexttospeech, oddcast ecc. (text to speech e speech to text)
  • App e Software “disciplinari” (education software data base)
  • Moodle (documentation & online training).

Readings/Bibliography

Teaching methods

Projector, Interactive Whiteboard, Personal Computer

 

Assessment methods

The evaluation will concern:
- active participation
- individual or group learning artifact production
- the ability to link the learning contents with the personal experience.

Office hours

See the website of Luca Ferrari

SDGs

Quality education

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.