88189 - STRATEGY AND BUSINESS GAMES (7 CFU)

Academic Year 2022/2023

  • Moduli: Daniela Bolzani (Modulo 1) Morten Lund (Modulo 2)
  • Teaching Mode: Traditional lectures (Modulo 1) Blended Learning (Modulo 2)
  • Campus: Forli
  • Corso: First cycle degree programme (L) in Economics and business (cod. 9202)

Learning outcomes

The goal of this course is to implement the main marketing strategies using a business game to simulate a real market scenario. Making decisions and allocating resources among different marketing variables will improve students’ knowledge of both operational and marketing strategies. Students use marketing techniques to analyze data and improve their decisions. By the end of the course students are able to (a) implement effective marketing strategies and (b) evaluate the level of effectiveness of their decisions.

Course contents

This course is organized in two modules. Module 1 presents the key concepts revolving around strategy in business. In module 2, business games are deployed to simulate a real market scenario.

Module 1 (Prof. D. Bolzani)

Contents:

Introduction to strategy

Macro-environment analysis

Industry and sector analysis

Resources and capabilities

Stakeholders and governance

Diversity, equity and inclusion

Culture and history

Business strategy

Corporate strategy

Teaching methods:

Lectures, case studies, groupwork, guest speakers.

Module 2 (Prof. M. Lund)

Contents

Business Models vs. Strategy

Business Design, Games, and methods

Data-driven strategy and business

Business Narratives

Teaching methods:

Groupwork, hands-on business games development and design

Readings/Bibliography

Book for Module 1: To be defined

Book for Module 2: Osterwalder, Alexander, and Yves Pigneur. Business model generation: a handbook for visionaries, game-changers, and challengers. John Wiley & Sons, 2013.

Teaching methods

Lectures, small-group activities, case studies, presentations, project work, guest speakers, game-based activities, Q&A sessions.

Assessment methods

Module 1: The final mark is based on groupwork and a written exam to be taken in the classroom.

Module 2: The final mark is based on EITHER students' group presentations or a written exam to be taken in the classroom.

The final mark for the course will be an average of the mark for Module 1 and the mark for Module 2.

The range of grades for every component (written exam, group presentations) are as follows:

  • <18 not sufficient;
  • 18-23 sufficient;
  • 24-27 good;
  • 28-30 very good;
  • 31 (30 Lode) excellent.

Teaching tools

All materials will be made available on https://virtuale.unibo.it/

OFFICE HOURS:

Module 1: In presence or online, by appointment only by emailing: daniela.bolzani@unibo.it

Module 2: Online and by appointment only by emailing: ml@business.aau.dk

Office hours

See the website of Daniela Bolzani

See the website of Morten Lund

SDGs

Gender equality Decent work and economic growth Industry, innovation and infrastructure

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.