16692 - Computer Science Lab-based Course (G.G)

Course Unit Page


This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.

Quality education Gender equality Partnerships for the goals

Academic Year 2021/2022

Learning outcomes

At the end of the laboratory students have knowledge to understand the basic structure of Internet, the most important tool of the World Wide Web (e-mail, instant messaging, social networking, ...) and the debate on the knowledge and network society; they are also able to use ICT to find, assess, produce, present and exchange information and to communicate and participate to collaborative networks on Internet; they can analyze and evaluate critically tools and technologies for teaching and learning; they are able to use ICT for critical thinking, creativity and innovation; they are able to use ICT to design, document, monitor and assess activities.

Course contents

Erasmus students can contact the teacher to get more information: labs are in Italian, so it is fundamental to have at least a level B1 in Italian. Each lab is 24 hours and you must attend all lectures (only 25% of absence).

The lab aims at examining the potential of video games as tools for educational and cultural awareness. Starting from an historical introduction, the lab will analyze the video game language and how video games can transmit cultural, historical and social contents. During the lab, specific case studies will be discussed and practical exercises will be included.


Teacher will give you recommended reading and other contents to study in digital form.

Teaching methods

This is a laboratory with practical exercises to be done during lectures and at home. It is recommended to follow the instructions of the teacher in order to obtain the "idoneità" (final evaluation). In particular, you will work individually and in small group.

As concerns the teaching methods of this course unit, all students must attend Module 1, 2 on Health and Safety online

Assessment methods

This Laboratory does not have grade, but "idoneità" (pass/fail evaluation).

Each lab is made of 3 ECTS: there are 24 hours in presence (8 hours for each ECTS) and 51 hours of individual study (each ECTS is 25 hours).

To get the "Idoneità" (final evaluation) students must attend all 24 hours (with active participation) and provide all assignments request.

Teaching tools

The teacher uses his own slides (see Insegnamenti Online).

Lectures are usually in the computer lab with pc and interactive whiteboard.

It is recommended to have a pc/laptop for the assignments to be done at home.

Office hours

See the website of Andrea Dresseno