Year 2026
Code 6835
Main Department Dipartimento di Psicologia "Renzo Canestrari" - PSI
Campus Bologna
Credits 6 cfu (ECTS)
Cost Total fee €800,00 ; for UNIBO and PARIS8 students enrolled in a PhD or Master's program at the time of enrollment in the Winter School the fee is € 17,04
Starting date Nov 16, 2026
Finishing date Dec 04, 2026
Application deadline Oct 15, 2026
Enrolment start and end 27/10/2026 to 10/11/2026
Course overview
3. The Winter School, which will last for 15 working days, will be taught in English. It awards 6 University educational credits (CFU/ECTS) and has as its learning outcome: The HERO-IG module is a PhD-level professionalising course designed to train a new generation of researchers and professionals for the applied gaming sector, with a specific focus on games applied to education and health. The programme integrates theoretical foundations and hands-on laboratory practice, combining technological expertise (XR, AI, robotics, game development) with entrepreneurial, ethical and societal dimensions, so that candidates are able to translate research prototypes into validated, market-ready products and services for the Cultural and Creative Sectors and Industries (CCSI). Participants will have the opportunity to master Unity3D, VR/AR, AI-driven design, codesign prototype for special needs populations and analyze human-computer interaction. They will learn to design applied games for education and healthcare, strengthening cross-disciplinary collaboration.
Subject area
Humanities
Learning outcomes
Participants will have the opportunity to master Unity3D, VR/AR, AI-driven design, codesign prototype for special needs populations and analyze human-computer interaction. They will learn to design applied games for education and healthcare, strengthening cross-disciplinary collaboration. These specific skills and competences are expected to generate impact by creating and maintaining applied gaming jobs in CCSI gaming ecosystem. Moreover, the module will improve entrepreneurial knowledge and skills enabling those who will work in gaming industries to contribute to competing in global market by innovative vision and responsibilities.
Number of participants
minimum 40 maximum 45
Duration
15 working days
Language
English
Admission qualifications
The course is intended for students enrolled in bachelor’s, master’s, and doctoral degree programmes in the
fields of Informatics, Enginering, Arts, Comunication, Literature, Psychology, Education
Linguistic skills
Language: English Level B2
Selection criteria
Qualifications-based selection
Academic director
Mariagrazia Benassi
Study plan

Gaming for Health and Education - SSD PSIC/01-C - Mariagrazia Benassi

Technology and Innovation: XR, AI, Robotics and game development SSD INFO/01-A - Gustavo Marfia

Gaming and Robotics and Human-Robot interaction for Health and Education in Lab - SSD INFO/01-A - Salvatore Anzalone

 

Foundation of gaming -SSD INFO/01-A - Brusori Alessio

Technology and Innovation: XR, AI robotics and game development - SSD INFO-01/A - Gustavo Marfia

Entrepreneurship, Innovation Ecosystem and Impact - SSD SECS-P/08 - Nicole Monti

Compulsory attendance
70%

For scientific and teaching information