81902 - Industrial Design 5

Academic Year 2026/2027

  • Moduli: Andreas Sicklinger (Modulo 1) Alessandro Casolari (Modulo 2)
  • Teaching Mode: In-person learning (entirely or partially) In-person learning (entirely or partially) (Modulo 1); In-person learning (entirely or partially) (Modulo 2)
  • Campus: Bologna
  • Corso: Second cycle degree programme (LM) in Advanced Design (cod. 6685)

Learning outcomes

The module collects the stimuli offered by the teaching of Technical Architecture and inserts them within a design process related to a component or product of appropriate complexity to explore its peculiarities. At the end of the teaching, the student knows how to analytically explore the complexity of a component exposed to the environmental and climatic conditions of the construction industry.

Course contents

The Industrial 5 course, consisting of two modules and developed in collaboration with two Technical Architecture modules, stands out for its unique thematic focus. It was originally conceived as a course that delves into the study of the architectural component—which, through its modular nature, lends itself to mass production, acting as a "bridge" between industrial design and architectural construction.

Over the years, this course has experimented with a variety of highly diverse approaches. Throughout this evolution, it has maintained the core idea that design has now firmly integrated itself into the world of building construction, serving as a facilitator between industrial production and the human-centered approach of architecture. Through participation in competitions, events like Pesaro City of Culture, or the revitalization of a hospital complex, the course has explored various ways to interpret this professional intersection, which is increasingly sought after in the job market.

The project for this academic year aims to further expand the potential interpretations of this link between architecture and design by introducing a new tool typical of game design. Through the creation of an exhibition structure and/or themed architecture (Technical Architecture Module 1), teams will explore the storytelling possibilities that gamification offers between the real and virtual worlds (Technical Architecture Module 2). Meanwhile, the Design course will coordinate the architectural composition and the virtual storytelling.

 

Readings/Bibliography

E. Dassori, R. Morbiducci, Costruire l'architettura, Tecniche Nuove, Milano 2010.

B. Munari, Da cosa nasce cosa. Appunti per una metodologia progettuale, Laterza, Roma 2010.

M. Salvadori e R. Heller, Le strutture in architettura, Nuova edizione ampliata, ETASLIBRI, Milano 1992.

M. Salvadori, Perché gli edifici stanno in piedi, Bompiani, Milano 2000.

M. Salvadori, M. Levy, Perché gli edifici cadono, Bompiani, Milano 1997.

V. Olgyay, Design with Climate: Bioclimatic Approach to Architectural Regionalism, Princeton University Press, Princeton 1963.

R. Gulli, Struttura e Costruzione, Firenze University Press, Firenze 2012.

F. Celaschi, A. Deserti, Design e innovazione, Carocci, Roma 2007.

F. Celaschi, Non Industrial Design, Luca Sossella, Milano 2017.

D. Norman, La Caffettiera del Masochista, Giunti Editore S.p.A , Milano 1997.

Teaching methods

Teaching methods

The Workshop provides frontal/online lessons, testimonies of guests experts in the subject, work and study (in the classroom and at home) of the assigned theme, assistance from teachers to all phases of research, design and implementation of models and scale prototypes.

The course is divided into several phases, related to them:

Phase 1 – Frontal lessons from course teachers, representatives of the companies involved in the project, subject matter experts;

Phase 2 – Research and study on the assigned theme, through bibliography research on manuals, magazines, web sources;

Phase 3 – Concept and design, using 3D modelling tools and study plastics;

Step 4 – Development of a video that perfectly summarizes the project's storytelling. The interactive video game must be integrated along with it.

Assessment methods

The activity of each group of students will be evaluated at three distinct times.

The first phase of research will be carried out by working in groups. The first interim assessment will be made at the end of October and will be subject to the presentation of a dossier (in the form of a slideshow) containing the acquisition of a selected repertoire of historical and existing solutions. The presentation of the research collectively and will be an important moment of exchange and discussion between students and teachers.

The second phase of the concept will be developed by working in groups. A second interim assessment will be carried out in mid-November and will be subject to the presentation of the concept if the preliminary project is developed. The presentation will be made in the form of a dossier (slideshow) containing the elaborate graphics and study models - three-dimensional and physical - made. The presentation will be made collectively and will be an important moment of exchange and discussion between students and teachers.

The third phase of developing the final project will be carried out both in groups and individually: following the second intermediate evaluation, each group member must select a specific constructive element and develop it further. The definitive evaluation will take place in mid-December, dedicated to presenting the final project. This presentation will be delivered as a dossier (slideshow) containing the project's graphic deliverables and three-dimensional models. The presentation will be conducted collectively and will serve as an important moment for exchange and discussion between students and professors, in order to make any necessary modifications and integrations to reach the final solution, which must be "packaged" for the final exam.

The final evaluation will take place in January at the end of the course. It will consist of each group presenting their project (in the form of a poster slideshow) alongside the video created during the final phase of constructive experimentation. The posters, along with the video, are intended to be published on the course's dedicated website.

Teaching tools

Lectures, handouts

computer, overhead projector

Links to further information

https://sites.google.com/view/designmeetsarchitecture/home

Office hours

See the website of Andreas Sicklinger

See the website of Alessandro Casolari

SDGs

Clean water and sanitation Affordable and clean energy Responsible consumption and production Life on land

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.