- Docente: Daniela Bolzani
- Credits: 6
- SSD: ECON-07/A
- Language: English
- Moduli: Daniela Bolzani (Modulo 1) Antonio Roberto Ramos Nogueira (Modulo 2)
- Teaching Mode: In-person learning (entirely or partially) (Modulo 1); In-person learning (entirely or partially) (Modulo 2)
- Campus: Forli
- Corso: First cycle degree programme (L) in Management and Economics (cod. 5892)
Learning outcomes
The goal of this course is to implement the main marketing strategies using a business game to simulate a real market scenario. Making decisions and allocating resources among different marketing variables will improve students’ knowledge of both operational and marketing strategies. Students use marketing techniques to analyze data and improve their decisions. By the end of the course students are able to (a) implement effective marketing strategies and (b) evaluate the level of effectiveness of their decisions.
Course contents
This course is organized in two modules. Module 1 presents the key concepts revolving around strategy in business. In module 2, business games are deployed to learn about business models and simulate a real market scenario.
Module 1
Contents:
– Introduction to strategy
– Macro-environment analysis
– Industry and sector analysis
– Resources and capabilities
– Business vs. corporate strategy
– Vertical integration, outsourcing, alliances
– International strategy
– Innovative strategy
– Diversity, equity and inclusion
Teaching methods:
Lectures, case studies, groupwork, guest speakers.
Module 2
Contents
– Business Models vs. Strategy
– Business Design, Games, and methods
– Data-driven strategy and business
– Business Narratives
Teaching methods:
Groupwork, hands-on business games development and design
Readings/Bibliography
Book for Module 1: Dyer, J. H., Godfrey, P., Jensen, R., & Bryce, D. (2019). Strategic Management: Concepts and Cases (3rd ed.). Wiley Global Education US.
Book for Module 2: To be defined.
Teaching methods
Lectures, small-group activities, case studies, presentations, project work, guest speakers, game-based activities, Q&A sessions.
Assessment methods
Module 1: For attending students, the final mark is based on groupwork and an oral exam to be taken in the classroom. For non attending students, the final mark is based on a case study developed autonomously and an oral exam to be taken in the classroom
Module 2:To be defined
The final mark for the course will be an average of the mark for Module 1 (weight 67%) and the mark for Module 2 (weight 33%).
The range of grades for every component (written exam, group presentations) are as follows:
- <18 not sufficient;
- 18-23 sufficient;
- 24-27 good;
- 28-30 very good;
- 30 Lode excellent.
With regard to assessment, limited, declared, and non-substantive use of AI is permitted for support activities such as summarizing and rephrasing. Substantive use of AI to complete any part of the assessment is not permitted.
Teaching tools
All materials will be made available on https://virtuale.unibo.it/
OFFICE HOURS:
Module 1: In presence or online, by appointment only by emailing: daniela.bolzani@unibo.it
Module 2: TBD
Office hours
See the website of Daniela Bolzani
See the website of Antonio Roberto Ramos Nogueira
SDGs
This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.