98669 - Applied Business Strategy

Academic Year 2026/2027

  • Moduli: Daniela Bolzani (Modulo 1) Antonio Roberto Ramos Nogueira (Modulo 2)
  • Teaching Mode: In-person learning (entirely or partially) (Modulo 1); In-person learning (entirely or partially) (Modulo 2)
  • Campus: Forli
  • Corso: First cycle degree programme (L) in Management and Economics (cod. 5892)

Learning outcomes

The goal of this course is to implement the main marketing strategies using a business game to simulate a real market scenario. Making decisions and allocating resources among different marketing variables will improve students’ knowledge of both operational and marketing strategies. Students use marketing techniques to analyze data and improve their decisions. By the end of the course students are able to (a) implement effective marketing strategies and (b) evaluate the level of effectiveness of their decisions.

Course contents

This course is organized in two modules. Module 1 presents the key concepts revolving around strategy in business. In module 2, business games are deployed to learn about business models and simulate a real market scenario.

Module 1

Contents:

Introduction to strategy

Macro-environment analysis

Industry and sector analysis

Resources and capabilities

Business vs. corporate strategy

Vertical integration, outsourcing, alliances

International strategy

Innovative strategy

Diversity, equity and inclusion 

Teaching methods:

Lectures, case studies, groupwork, guest speakers.

 

Module 2

Contents

Business Models vs. Strategy

Business Design, Games, and methods

Data-driven strategy and business

Business Narratives

Teaching methods:

Groupwork, hands-on business games development and design

Readings/Bibliography

Book for Module 1: Dyer, J. H., Godfrey, P., Jensen, R., & Bryce, D. (2019). Strategic Management: Concepts and Cases (3rd ed.). Wiley Global Education US.

Book for Module 2: To be defined.

Teaching methods

Lectures, small-group activities, case studies, presentations, project work, guest speakers, game-based activities, Q&A sessions.

Assessment methods

Module 1: For attending students, the final mark is based on groupwork and an oral exam to be taken in the classroom. For non attending students, the final mark is based on a case study developed autonomously and an oral exam to be taken in the classroom

Module 2:To be defined

The final mark for the course will be an average of the mark for Module 1 (weight 67%) and the mark for Module 2 (weight 33%).

The range of grades for every component (written exam, group presentations) are as follows:

  • <18 not sufficient;
  • 18-23 sufficient;
  • 24-27 good;
  • 28-30 very good;
  • 30 Lode excellent.

With regard to assessment, limited, declared, and non-substantive use of AI is permitted for support activities such as summarizing and rephrasing. Substantive use of AI to complete any part of the assessment is not permitted.

Teaching tools

All materials will be made available on https://virtuale.unibo.it/

OFFICE HOURS:

Module 1: In presence or online, by appointment only by emailing: daniela.bolzani@unibo.it

Module 2: TBD

Office hours

See the website of Daniela Bolzani

See the website of Antonio Roberto Ramos Nogueira

SDGs

Decent work and economic growth Industry, innovation and infrastructure

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.