- Docente: Pasquale Cascarano
- Credits: 6
- Language: Italian
- Teaching Mode: Traditional lectures
- Campus: Bologna
- Corso: First cycle degree programme (L) in Drama, Art and Music Studies (cod. 5821)
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from Apr 08, 2026 to May 20, 2026
Learning outcomes
By the end of the course the student: understands the basic concepts of computer science; knows the methods of representation and data processing in the field of artistic disciplines; knows how to represent and process informations and data related to artistic and expressive systems.
Course contents
- Define Information Technology (Chapter 1)
- How Networks Work (Chapter 2)
- HTML (Chapter 3)
- Finding Information on the Web (Chapter 4)
- The Representation of Information (Chapter 5)
- Representing Multimedia Information (Chapter 6)
- Thinking Algorithmically (Chapter 8)
- Social Implications of Information Technology (Chapter 9)
- Digital Privacy and Security (Chapter 10)
- Spreadsheets (Chapter 12)
Laboratory sessions will focus on technologies and platforms (such as HTML, WIX/WEEBLY, Excel, SEO, A-Frame Library) for applications in the fields of visual arts, music, and performing arts.
Brief overview of Artificial Intelligence, Virtual Reality, and Augmented Reality.
Readings/Bibliography
Recommended textbook:
"Fluency - Conoscere e usare l'informatica", Lawrence Snyder e Alessandro Amoroso, Pearson. (The chapters indicated refer to the seventh edition of the textbook).
"Informatica per le arti visive, la musica e lo spettacolo", di Massimo De Santo, Francesco Colace, Paolo Napoletano, McGraw-Hill.
The course slides and all materials related to the laboratory activities are made available on the Virtuale platform.
Teaching methods
Lectures and laboratory exercises focused on the implementation of a website (using WIX/WEEBLY platforms) and the creation of a virtual environment (using the A-Frame library).
Assessment methods
For the assessment of acquired knowledge, students can choose between one of the following two options:
(a) a written exam with multiple-choice questions that cover the topics from the textbook discussed in class. The questions aim to assess the understanding of basic computer science concepts and the comprehension of specialized language.
(b) a project involving the creation of a website following the guidelines provided during laboratory sessions.
Note: Students with learning disorders and/or temporary or permanent disabilities: Please, contact the office responsible (https://site.unibo.it/studenti-con-disabilita-e-dsa/en/for-students) as soon as possible so that they can propose acceptable adjustments.
The request for adaptation must be submitted in advance (15 days before the exam date) to the lecturer, who will assess the appropriateness of the adjustments, taking into account the teaching objectives.
Teaching tools
The course slides and all materials related to the laboratory exercises will be made available on the Virtuale platform.
All tools used during the laboratory activities are free and available online.
Office hours
See the website of Pasquale Cascarano
SDGs



This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.