16692 - Computer Science Lab-based Course (G.D)

Academic Year 2025/2026

  • Teaching Mode: In-person learning (entirely or partially)
  • Campus: Bologna
  • Corso: First cycle degree programme (L) in Expert in Social and Cultural Education (cod. 5726)

Course contents

Innovative and Digital Teaching: Basic Methods, Tools, and Programs.

The Fundamental Principles of Game-Based Learning and the Role of Experiential Learning in Developing Soft Skills.

Designing a Digital Escape Room for Educational and Instructional Purposes.

Readings/Bibliography

Alessandro Soriani, Domenico Aprile, Maria Beatrice Abbati "Make Escape Room Didattiche" 2024, Armando Editore

Teaching methods

Experiential Workshop.

The sessions will follow an interactive, hands-on approach, featuring both individual and small-group activities, and will alternate with theoretical insights essential for sharing and understanding the learning context.

Assessment methods

The course will aim to assess students’ ability to design a digital experiential workshop for educational and instructional purposes, defining its learning objectives, tools, and evaluation criteria.

At the end of the workshop, assessment will be expressed as either “pass” or “fail.”

To achieve a “pass,” students must:

  • Actively participate in the proposed activities;

  • Individually and/or in groups, create the required outputs and submit them within the deadlines;

  • Complete the monitoring tools provided by the instructor for formative purposes, following deadlines and related instructions.

It should be noted that each 3-ECTS workshop includes 24 hours of in-person lessons (8 hours per ECTS) and 51 hours of individual study (each ECTS corresponds to 25 total hours). Therefore, mere attendance will not be sufficient to obtain a passing grade; all required assignments must be completed.

Teaching tools

Digital presentations, multimedia content, practical design examples.

Office hours

See the website of Carlotta Pizzi