73273 - Informatic Tecnologies for Fashion (1)

Academic Year 2025/2026

  • Teaching Mode: Traditional lectures
  • Campus: Rimini
  • Corso: First cycle degree programme (L) in Fashion Cultures and Practices (cod. 9064)

Learning outcomes

At the end of the course the student has the necessary knowledge to apply computer technologies to the context of fashion. The student acquires the skills required to use state of the art platforms aimed at developing office and communication activities. The student learns to interact with IT specialists in order to translate ideas into concrete software implementations.

Course contents

  • Define Information Technology (Chapter 1)
  • How Networks Work (Chapter 2)
  • HTML (Chapter 3)
  • Finding Information on the Web (Chapter 4)
  • The Representation of Information (Chapter 5)
  • Representing Multimedia Information (Chapter 6)
  • Thinking Algorithmically (Chapter 8)
  • Social Implications of Information Technology (Chapter 9)
  • Digital Privacy and Security (Chapter 10)
  • Laboratory sessions will focus on technologies and platforms such as HTML, A-Frame, Glitch, WIX/WEEBLY, Excel, and SEO, with applications in the fashion sector.
  • Brief overview of 3D modeling software (Clo3D and Style3D).
  • Brief overview of Artificial Intelligence, Virtual Reality, and Augmented Reality.

Readings/Bibliography

Recommended textbook:

"Fluency - Conoscere e usare l'informatica", Lawrence Snyder e Alessandro Amoroso, Pearson. (The chapters indicated refer to the seventh edition of the textbook).

The course slides and all materials related to the laboratory activities are made available on the Virtuale platform.

Teaching methods

Lectures and laboratory exercises focused on the implementation of a website (using WIX/WEEBLY platforms) and the creation of a virtual environment (using the A-Frame library).

Assessment methods

Student assessment is based on:

(a) a written test (multiple choice) covering the textbook material discussed in class, with the aim of verifying how the student masters basic computer science concepts and terminology (50% of credit);

(b) a project (50% of credit). The project includes the implementation of a web project or a virtual environment, following the instructions provided during lab hours (the file describing the requirements is available on the Virtuale platform pages associated with the course).

Note: Subject to the favorable opinion of the teacher, the project mentioned in point (b), which involves the creation of a web interface, can be replaced with another project related to the topics covered during the course and of greater interest to the student. Interested students must coordinate with the teacher on the new project during the course or, in any case, before taking the exam.

Note: Students with learning disorders and/or temporary or permanent disabilities: Please, contact the office responsible (https://site.unibo.it/studenti-con-disabilita-e-dsa/en/for-students) as soon as possible so that they can propose acceptable adjustments. The request for adaptation must be submitted in advance (15 days before the exam date) to the lecturer, who will assess the appropriateness of the adjustments, taking into account the teaching objectives.

Teaching tools

The course slides and all materials related to the laboratory exercises will be made available on the Virtuale platform.
All tools used during the laboratory activities are free and available online.

Office hours

See the website of Pasquale Cascarano

SDGs

Quality education Decent work and economic growth Partnerships for the goals

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.