- Docente: Marco Roccetti
- Credits: 6
- SSD: INF/01
- Language: English
- Teaching Mode: Traditional lectures
- Campus: Bologna
- Corso: Second cycle degree programme (LM) in Computer Science (cod. 8028)
Learning outcomes
Acquiring skills and best practices, through a case-based approach, for designing and implementing interactive multimedia software applications to be exploited in a variety of contexts characterized by high interactitivity and creativity (e.g., entertainment/gaming, culture/education, exhibits/museums, design/production, performance/living art, health/medicine, smart city/transportation)
Course contents
Section I: A short introduction to interactive multimedia technologies
Intro to Multimedia. Audio/Music. Images and Graphics. Video and Animations. Multimedia data compression. Multimedia System. Multimedia Networking and Synchronization Issues
Section II: Case Studies/Projects
Case studies will be analyzed and specific projects will be co-designed and co-developed with the participation of the class. Possible examples are as follows. Interactive applications for museums and exhibits, Gestural games with applications. Action and movement recognition with applications. Tags recognition and management. Augmented and Mixed Reality with applications. Software-based management of Performing events/Art. Interactive applications for E-health/Medicine, Smart cities and Transportation, Internet Gaming, New Game Consoles.
Readings/Bibliography
Chapman & Chapman, Digital Multimedia, J. Wiley; Steinmetz, Nahrstedt, Multimedia: Computing, Communications, and Applications, Prentice Hall; Sharda, Multimedia Information Networking, Prentice Hall. Appunti e articoli distribuiti dal docente. Research Articles to be distributed
Teaching methods
Class lectures and exercices, research projects
Assessment methods
The aim of the examination is that of assessing if skills and best practices have been acquired by students for designing and implementing multimedia software applications and systems to be exploited in contexts characterized by high interactitivity and creativity (e.g., entertainment/gaming, culture/education, exhibits/museums, design/production, performance/living art, health practices).
The exam proceeds as follows. The teacher proposes, even with the help of seminars delivered by external guests, possible case studies for which the use of multimedia techniques and tools can be of some benefit. Students choose one of those cases and develop it, even with the help of the Teacher and the class, until a software system has been implemented. The oral examination amounts to a public discussion where the developed system is analyzed and its characteristics discussed.
Teaching tools
Networked multimedia lab with mobile devices
Office hours
See the website of Marco Roccetti