72995 - Information Technology and Arts Organization

Academic Year 2019/2020

  • Teaching Mode: Traditional lectures
  • Campus: Bologna
  • Corso: Second cycle degree programme (LM) in Innovation and Organization of Culture and the Arts (cod. 0902)

Learning outcomes

This course is an attempt to inform about Information Systems and Technologies as used within arts organizations and in cultural heritage processing. Specifically, the student is expected to confront in a knowledgeable way the development of information technology with emphasis on tourism, cultural and environmental goods.In particular, the student is expected to learn about the following topics: - Media, multimedia and multimedia systems - Coding of images, video and audio signals – compression - Networks - Data, metadata and data bases - Production and distribution of multimedia content - Devices and interfaces to access cultural content –usability.

Course contents

This course is an attempt to inspire and transmit a critical approach in designing, commissioning and using technology within and around cultural organizations. Specifically, the student is expected to confront in a knowledgeable way the development of information technology with an emphasis on tourism, cultural and environmental goods.

The student is expected to learn about the following topics: networks; web and mobile; media and multimedia systems; data, big data, metadata and data bases; interaction design; virtual and augmented reality and digital fabrication.

The student will be also facing case studies of success and failure in the implementation of new technology, always analyzing the project impact of each technological application.

Course contents:

  • Technology and ethics;
  • Basics on ICT: computer, networks; Internet and world wide web;
  • Basics on Digital Marketing: web, seo, sem, and social adv; 
  • Data vs Information: from data to information; tools: spreadsheets and database; Basics of data visualization;
  • virtual reality and augmented reality: introduction and applications; differences between virtual and augmented reality;
  • introduction to digital techniques applied to rapid prototyping: Interaction design with open source projects like Arduino / RaspBerry; 3D modeling laboratory with free software and experiments with a 3D printer.

Readings/Bibliography

No books, sitography will be provided during the classes

Teaching methods

  1. Theoretical lectures;
  2. Case studies analysis;
  3. Sharing knowledge with guest speakers;
  4. Group project.

Assessment methods

  1. Group project + group presentation;
  2. Written essay on a good practice of IT in the cultural sector.

Teaching tools

 

Office hours

See the website of Antonio Puglisi