28603 - Mass Media Education

Academic Year 2023/2024

  • Teaching Mode: Traditional lectures
  • Campus: Bologna
  • Corso: First cycle degree programme (L) in Expert in Social and Cultural Education (cod. 5726)

Learning outcomes

At the end of the course the student: - knows theoretical notions with a strongly interdisciplinary character on "Media Education" (sociology of media, social psychology, media pedagogy and didactics); - knows the main theoretical frameworks related to the development and process of socialization to media through daily interaction; - knows the processes of production, distribution, classification and reception of the main multimedia cultural products. In particular, he/she possesses knowledge related to television, video games and animated cinema, websites; - is able to analyze multimedia products from a pedagogical point of view; - is able to evaluate educational projects centered on the use/consumption of multimedia tools; - is able to design paths of media use within cultural institutions aimed at developmental age users; - is able to interpret and reflect on cultural industry processes and products through relevant scientific categories; - is able to design and present a project for the production of multimedia messages.

Course contents

The 48-hour course, delivered in traditional face-to-face mode, is divided into blocks:

  • theoretical elements: where theoretical constructs will be presented to frame the fundamental terms and concepts of the disciplinary field of "media education";
  • which competences for media education: where the skills needed to design and manage interventions in the field of media education will be presented;
  • theoretical and practical insights related to different media: in particular, the world of social media, the world of news media, and video games, comics, and digital story telling will be explored;
  • designing media education interventions: where practical tools for designing educational interventions in media education will be introduced;
  • presenting practical tools for building media products: in this block, with a more practical approach, some digital tools for building media products useful for designing educational activities in the field of media education will be presented.

Readings/Bibliography

The syllabus - the same for all attending, or non-attending, or semi-frequenting students - includes the following texts:

Mandatory books for all:

  •  Rivoltella, P. C. (2020). Nuovi alfabeti. Educazione e culture nella società post-mediale. Brescia: Morcelliana Scholé.
  • Celot, P., Franceschetti, R., Salamini, E. (2021). Educare ai nuovi media. Percorsi di cittadinanza digitale per l'educazione civica. Milano: Pearson.
  • Rivoltella, P. C., Panciroli, C. (2023). Pedagogia algoritmica. Milano: Vita e Pensiero.

One from these books (individual choise):

  • Mingrino, M. (2014). Le potenzialità educative del videogioco. Roma: Aracne.
  • Russo, R. (2022). A chi lo dici? Consigli e strategie per comunicare con rispetto. Trento: Erickson (e-book)
  • Pian, A. (2009). Didattica con il podcasting. Bari: Laterza.

Teaching methods

The course design considered two parts:
1. Discussed lessons to study contents and topics through the following methods:

- Problem-based learning;
- Project-based learning;
- Cooperative learning.

2. Lab lessons to experiment with activation methodologies in educational contexts with adults or young people.

Assessment methods

The coursework concludes with an examination with a grade in thirtieths.
The examination consists of two parts: the first will consist of a presentation and discussion of the artefacts created during the course; the second part will consist of an oral interview aimed at verifying the theoretical assumptions of the course and the artifact.
The examination will be accompanied by a descriptive rubric, already provided at the beginning of the course, in order to facilitate the recognition of the expected quality of both the artefacts and the final interview, through which the weight to be given to the two parts will also be defined.

 

Teaching tools

  • Organization reports and documents (Italians and Europeans);
  • Multimedia materials (text, video, podcast);
  • Case studies;
  • Open lesson cycle with experts profile to present emerging themes in an educational context.

Office hours

See the website of Piergiuseppe Ellerani

SDGs

No poverty Quality education Gender equality Partnerships for the goals

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.