73273 - Informatic Tecnologies for Fashion (1)

Course Unit Page

Academic Year 2018/2019

Learning outcomes

A student at the end of this course has acquired computer science competencies relevant to the fashion domain. In particular, a student learns how to interact with software platforms that are commonly used in business, marketing and e-commerce. In addition, a student will be capable of interacting with computer professionals, in order to be able to transform his/her ideas and creativity in a real implemented system.

Course contents

In all lectures, information technology material will be discussed adopting the perspective of fashion.

Chapters 1, 2, 4, 5, 6, 8, 9 and 10 of the book (sixth edition). SEO, WIX, HTML and App Inventor 2, lab hours.


Recommended textbook: "Fluency - Conoscere e usare l'informatica", Lawrence Snyder e Alessandro Amoroso, Pearson.

Teaching methods

Lectures and lab hours.

Assessment methods

Student assessment is based on:

(a) a written test (multiple choice) covering the textbook material discussed in class, with the aim of verifying how the student masters basic computer science concepts and terminology (50% of credit);


(b) a project (50% of credit). The project includes the implementation of a web or mobile app project, following the instructions provided during lab hours.

Teaching tools

Slides and computer lab hours.

Office hours

See the website of Gustavo Marfia