37828 - AFPG - Lab-based Course of 3D Modelling

Course Unit Page

Academic Year 2018/2019

Learning outcomes

General knowledge on 3d modeling, mesh optimization, real time engine and interactive digital environment.

Course contents

Course explores theory and practice about creation, editing, visualization and interactive tools for 3d realtime spaces.

Readings/Bibliography

Computer Graphics principles:

Digital Design Media, Second Edition di William J. Mitchell

 

On line tutorial on basic skills:

www.digitaltutors.com

 

On line software tutorials:

https://www.blender.org/support/tutorials/

Teaching methods

Theorical lessons on basic principles followed in practical tutorial on software.

Assessment methods

Student will have to be capable to create and produce a minimal working realtime interactive environment made during course. 

Teaching tools

Every useful teaching support documentation is findable on line.

Practical works will be apply on Blender software (3d modeling and realtime engine free, open source and multi platform)

Office hours

See the website of Pier Carlo Ricci