- Docente: Serena Morigi
- Credits: 6
- SSD: MAT/08
- Language: Italian
- Teaching Mode: Traditional lectures
- Campus: Bologna
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Corso:
Second cycle degree programme (LM) in
Computer Science (cod. 5898)
Also valid for Second cycle degree programme (LM) in Computer Engineering (cod. 5826)
Learning outcomes
At the end of the course, students know fundamentals of 3D computer graphics (polygonal modeling and real-time rendering). In particular, they are able to model and render scenes making use of suitable open source softwares and libraries.
Course contents
Introduction to two- and three-dimensional computer graphics. The graphics pipeline: modelling and rendering. Fundamentals of input and display devices, 3D scanning, 3D printing. Scan conversion of geometric primitives, two- and three-dimensional transformations and clipping, windowing techniques, three-dimensional viewing and perspective. Basic algorithms for CG clipping, scan-conversion, hidden surface removal, ray tracing. Illumination and color models, local and global shading models, and real-time rendering methods. Polygonal meshes, parametric curves and surfaces, splines and NURBS , subdivision curves and surfaces. Surface reconstructions from 3D data set. Virtual/Augmented Reality. Digital Animation techniques. OpenGL/GLSL, and 3-D modeling tools. Emphasis is on the development of practical skills in using software Blender, graphics libraries and tools. Programming using C/C++ and OpenGL/GLSL for GPU shader.
Readings/Bibliography
MATT PHARR, WENZEL JAKOB,GREG HUMPHREYS,Physically Based Rendering: FROM THEORY TO IMPLEMENTATION
Möller, Haines, and Hoffman Real-Time Rendering,
3th Edition, A K Peters.
Edward Angel, Dave Shreiner, Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL , Addison-Wesley
Teaching methods
class hours and LAB exercises.
Assessment methods
The final grade will be based on an individual lab project (eventually replaced by 4/6 complete labs) and the final oral discussion.
Teaching tools
Specific projects on modelling, rendering and animation will be assigned and carried out throughout the course.
Office hours
See the website of Serena Morigi