85579 - Laboratory (1) (LM)

Academic Year 2024/2025

  • Teaching Mode: Traditional lectures
  • Campus: Bologna
  • Corso: Second cycle degree programme (LM) in Digital Humanities and Digital Knowledge (cod. 9224)

Learning outcomes

The laboratory is designed to train students on some practical aspects. The activity is designed to allow students to apply specialized techniques in the management of disciplinary contents. The laboratories will deal with the themes related to one or more the areas of learning: computer science; literary, linguistic, historical/cultural and related to the arts in the digital context; transversal: economics, law and communication.

Course contents

LABORATORY 1: 3D MODELING AND VISUALIZATION IN CULTURAL HERITAGE.


The course provides students with fundamental knowledge in the Digital Heritage domain and skills to create, manage, and utilize 3D models of cultural heritage for documentation, conservation, visualization, and digital exhibitions. Using a hands-on teaching approach, students will deepen their theoretical and methodological understanding through practical lab activities. They will learn digitization techniques like photogrammetry, laser scanning, and 3D modeling, with applications in virtual reality discussed via case studies. By the end, students will critically understand and evaluate the use of 3D technologies and virtual reality in cultural heritage contexts.

Students with specific learning disorders (SLD) or temporary/permanent disabilities should contact the appropriate University office (https://site.unibo.it/studenti-con-disabilita-e-dsa/en ) immediately and agree with the teacher the most effective strategies for attending the lectures and preparing for the exam.

Readings/Bibliography

The students are required to study the lecture notes provided by the professor during the laboratory sessions. The following articles and book chapters are optional but highly recommended for further reading and a deeper understanding of the subject matter:

  • Guidi, G., Frischer, B.D. (2020). 3D Digitization of Cultural Heritage. In: Liu, Y., Pears, N., Rosin, P.L., Huber, P. (eds) 3D Imaging, Analysis and Applications. Springer, Cham. https://doi.org/10.1007/978-3-030-44070-1_13
  • Pietroni E, Ferdani D (2021). Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models. INFORMATION, vol. 12, 167, doi: 10.3390/info12040167
  • Ferdani D, Fanini B, Piccioli M C, Carboni F, Vigliarolo P (2020). 3D reconstruction and validation of historical background for immersive VR applications and games: the case study of the Forum of Augustus in Rome. JOURNAL OF CULTURAL HERITAGE, vol. 43, p. 129-143, doi: https://doi.org/10.1016/j.culher.2019.12.004
  • Pescarin S, Fanini B, Ferdani D, Mifsud K, Hamilton A (2020). Optimising environmental educational narrative videogames: The case of "A night in the forum". ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, vol. 13, doi: https://doi.org/10.1145/3424952
  • Pietroni, E., Menconero, S., Botti, C. and Ghedini, F., 2023. e-Archeo: A Pilot National Project to Valorize Italian Archaeological Parks through Digital and Virtual Reality Technologies. Applied System Innovation, 6(2), p.38.Further readings and materials will be proposed and discussed during the lab activities.

    Teaching methods

    Classes are held in classroom and laboratory. Theoretical and methodological lectures are always supplemented by practical step-by-step exercises. These hands-on sessions enable students to create 3D content using various methods and techniques and to learn professional software. The software, didactic materials, and tutorials are provided during the course. Due to the practical nature of the lectures, all students are highly encouraged to attend. Those unable to attend should contact the professor at the beginning of the course to receive additional material for the exam.

    The course program will be the same for both attending and non-attending students. Video tutorials will be provided for non-attending students, along with additional theoretical and methodological texts.

    Assessment methods

    Students are required to develop a 3D modeling project, previously agreed upon with the professor, using the methodologies and technologies discussed and practiced during the laboratory sessions.

    The project must be submitted at least 3 days before the oral exams. It should be summarized in a maximum of 5 slides and presented within 10 minutes during the oral exam.

    Weight of the assessment: 70% for the project and 30% for the oral presentation.

     

    Students with specific learning disorders (SLD) or temporary/permanent disabilities should contact the appropriate University office (https://site.unibo.it/studenti-con-disabilita-e-dsa/en ) in advance. The office will be responsible for proposing adaptations to interested students. Such adaptations must be submitted to the teacher for approval at least 15 days before the exam session. The teacher will also evaluate the adaptations regarding the training objectives of teaching.

    Teaching tools

    Software for the management and editing of 3D data will be provided to students (Reality Capture, Blender, Aton, Cloud Compare etc.). All the software provided will be free or open source.

    Office hours

    See the website of Daniele Ferdani