72995 - Information Technology and Arts Organization

Academic Year 2023/2024

  • Teaching Mode: Traditional lectures
  • Campus: Bologna
  • Corso: Second cycle degree programme (LM) in Innovation and Organization of Culture and the Arts (cod. 0902)

Learning outcomes

This course is an attempt to inform about Information Systems and Technologies as used within arts organizations and in cultural heritage processing. Specifically, the student is expected to confront in a knowledgeable way the development of information technology with emphasis on tourism, cultural and environmental goods.In particular, the student is expected to learn about the following topics: - Media, multimedia and multimedia systems - Coding of images, video and audio signals – compression - Networks - Data, metadata and data bases - Production and distribution of multimedia content - Devices and interfaces to access cultural content –usability.

Course contents

This course attempts to inspire and convey a critical approach to the design, commissioning, and use of technology within cultural organizations. Specifically, the student will gain greater awareness in the use of modern ICT technologies with a focus on tourism, events, and cultural and environmental heritage.

The student will address the following topics: web and mobile technologies; new media and multimedia systems; data, metadata and databases; interaction design; virtual and augmented reality, blockchain and AI.

The student will also address significant case studies of success and failure in the implementation of new technologies, always analyzing the design impact of each technological application.

Course content:

Technology and Ethics;

  1. Technology and Ethics;

  2. Basics on su ICT: computers, networks; Internet and World Wide Web;

  3. Introduction to Digital Marketing: web, seo, sem and social adv;

  4. Data vs. Information: from data to information; tools: spreadsheets and databases;

  5. Basics of data visualization;

  6. Virtual and augmented reality: introduction and applications; differences between virtual and augmented reality;

  7. Practical applications of blockchain technology to art and culture.



Readings/Bibliography

No books, sitography and presentations will be provided during class.

Teaching methods

  1. Theoretical lectures;
  2. Presentation of case studies;
  3. Guest speakers and best practices.
  4. Group project.

Assessment methods

Group project; Thesis on good practice of application of one of the presented technologies.

Office hours

See the website of Antonio Puglisi