Foto del docente

Paolo Ciancarini

Full Professor

Department of Computer Science and Engineering

Academic discipline: INFO-01/A Informatics

Research

Keywords: Software engineering Distributed systems Software architecture Multi-agent systems and coordination Artificial intelligence and conversational AI Entertainment computing and computer chess Software cost estimation Imperfect‑information (partial‑information) games Digital transformation Knowledge engineering and semantic Web technologies

My current research investigates how generative AI and conversational systems can support research, teaching, and digital transformation projects and services at the intersection of software engineering, knowledge engineering, and artificial intelligence. I am particularly interested in games, including chess variants, and in entertainment computing and computer chess as testbeds for human‑aligned AI and novel forms of interaction.
My current work builds on previous research on agile software development methods and software cost‑estimation models for large‑scale and mission‑critical projects, with a focus on contracting, governance, and digital transformation in organizations.
Earlier in my career, I contributed to the foundations of coordination models and languages for distributed systems, and to the design of software architectures for agent‑based and Internet‑scale applications, as well as to Semantic Web and knowledge‑graph–oriented architectures.

I have been involved in the following projects funded by the European Commission:
BRA Coordination, Open LTR Pagespace,
WG Coordina, NOE Renoir, NOE AgentLink, NOE Cabernet, NOE Coregrid, IP Sensoria, IP IKS, EMC2, MANTIS, and others

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