Foto del docente

Mauro Salvador

Adjunct professor

Department of the Arts

Teaching

Dissertation topics suggested by the teacher.

To work on a thesis in the field of game studies:

1) Send me an email to check my availability, including:

  • Graduation session in which you intend to graduate.

  • Concise abstract of your idea.

  • Hypothetical table of contents.

  • Sources (both those already consulted and those you plan to consult). Use primary sources (e.g., www.gamedeveloper.com, etc.) and secondary sources (e.g., www.gamestudies.org, www.gamejournal.net, www.researchgate.net, etc.).

2) Once these materials are approved, you may begin writing your thesis.

3) Always follow strict editorial criteria (e.g., https://corsi.unibo.it/magistrale/Cinema/prova-finale/criteri-redazionali-tesi-di-laurea-magistrale.pdf ).

  • 4) Below is a selection of recommended texts:
  •  

      Game culture & Game studies

      • Ian Bogost, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games, Basic Books 2016.
      • Marco B. Carbone & Riccardo Fassone (eds.), Il videogioco in Italia, Mimesis 2020.
      • Amanda C. Cote, Gaming Sexism, NYU Press 2020.
      • Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens (eds.), Playful Identities. The Ludification of Digital Media Cultures, Amsterdam University Press 2015 [https://www.jstor.org/content/oa_book_edited/j.ctt14brqd4] .
      • Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen e Tonguç İbrahim Sezen (eds.), Interactive Digital Narrative. History, Theory and Practice, Routledge 2015.
      • Christopher A. Paul, The Toxic Meritocracy of Video Games, University of Minnesota Press 2018.
      • Mauro Salvador, In gioco e fuori gioco: il ludico nella cultura e nei media contemporanei, Mimesis 2015.

      Design & Game design

      • Anna Anthropy, Naomi Clark, A Game Design Vocabulary, Addison-Wesley, Boston 2014.
      • Maresa Bertolo, Ilaria Mariani (eds.), Game Design. Gioco e giocare tra teoria e progetto, Pearson 2014.
      • Donald Norman, La caffettiera del masochista, Giunti, Firenze 2014 / The Design of Everyday Things, Basic Books, New York 2013.
      • Jesse Schell, The art of game design: a book of lenses, M. Kaufman, Burlington MA 2008.
      • Christopher W. Totten, An Architectural Approach to Level Design, CRC Press 2018.

      Game, places & media

      • Anton Nijholt (ed.), Playable Cities : The City as a Digital Playground, Springer 2017.
      • Martijn de Waal, Michiel de Lange (a cura di), The Hackable City. Digital Media and Collaborative City-Making in the Network Society. Springer, 2020 [https://pure.hva.nl/ws/portalfiles/portal/6674681/10.1007_978_981_13_2694_3.pdf] .
      • Nicola Dusi, Dal cinema ai media digitali, Mimesis 2014.
      • Riccardo Fassone, Every Game is an Island Endings and Extremities in Video Games, Bloomsbury 2017.
      • Riccardo Fassone, Cinema e videogiochi, Carocci 2017.

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