M.Boari;A.Corradi;M.Roccetti;C.Stefanelli, Servizi interattivi per la TV digitale Terrestre, in: UNIVERSITÀ DEGLI STUDI DI UDINE, Comunità virtuale. Dalla ricerca all'impresa, dalla formazione al cittadino, UDINE, Università di Udine, 2005, pp. 587 - 596 (atti di: Congresso Annuale AICA, Udine, 5-7 ottobre 2005) [Contribution to conference proceedings]
M.Boari;A.Corradi;E.Lodolo;M.Roccetti;M.Colajanni, SWIMM: Servizi web interattivi e multimodali per la mobilità, in: ATTI XLIII Congresso Annuale AICA, UDINE, Università degli Studi, 2005, pp. 587 - 596 (atti di: XLIII Congresso Annuale AICA, UDINE, 5-7 Ottobre 2005) [Contribution to conference proceedings]
Coordination of a Research Project: SWIMM: servizi web interattivi e multimodali per la mobilita'.
Coordination of a Research Project: Tecnologie e strumenti software per l'intrattenimento online.
Coordination of a Research Project: Wireless mobile Entertainment.
S. Ferretti; M. Roccetti, A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games, «INTERNATIONAL JOURNAL OF
INTELLIGENT GAMES & SIMULATION», 2004, 3:1, pp. 7 - 19 [Scientific article]
C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M., A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study, in: M. MERABTI, J. SCHELL, N. LEE, C. LINDLEY, A. EL RHALIBI, Proceedings Second ACM International Game Design and Technology Workshop, LIVERPOOL, Liverpool John Moores University, 2004, pp. 113 - 119 (atti di: Proceedings Second ACM International Game Design and Technology Workshop, Liverpool (UK), 2004) [Contribution to conference proceedings]
S. CACCIAGUERRA; A. LOMI; ROCCETTI M.; M. ROFFILLI, A Wireless Software Architecture for Fast 3D Rendering of Agent Based Multimedia Simulations on Portable Devices, in: IEEE COMMUNICATIONS SOCIETY, Proceedings 1st Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE Communications Society, 2004, pp. 589 - 594 (atti di: IEEE Consumer Communications and Networking Conference, , ) [Contribution to conference proceedings]
Coordination of a Research Project: Dottorato in Informatica in cooperazione tra il Dipartimento di Scienze dell'Informazione dell'Universita' di Bologna e il Computer Science Department - University of California, Los Angeles.
Ruolo editoriale nella rivista «E-Letter of the Multimedia Communications Technical Committee, IEEE Communications Society», PISCATAWAY, NJ, IEEE Communications Society
S. FERRETTI; ROCCETTI M., Event Synchronization for Interactive Cyberdrama Generation on the Web: A Distributed Approach, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 13th International World Wide Web Conference, NEW YORK, ACM Press, 2004, pp. 226 - 227 (atti di: 13th ACM International World Wide Web Conference, New York, NY, United States, 17-22/05/2004) [Contribution to conference proceedings]
M. Furini; V. Ghini; M. Roccetti, Interactive Video Streaming over Wi-Fi Networks: A Performance Assessment, in: Proceedings of 1st IFIP/TC6 International Workshop on Streaming Media Distribution over the Internet, ATHENS, National Technical University of Athens, 2004, pp. 39 - 46 (atti di: 1st IFIP/TC6 International Workshop on Streaming Media Distribution over the Internet, Athens, Greece, 14 Maggio 2004) [Contribution to conference proceedings]
Carbonaro A.; Maniezzo V.; Roccetti M.; Salomoni P., Modelling the student in Pitagora 2.0, «USER MODELING AND USER-ADAPTED INTERACTION», 2004, 4, pp. 233 - 251 [Scientific article]
S. FERRETTI; ROCCETTI M.; S. CACCIAGUERRA, On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution, in: Technologies for Interactive Digital Storytelling and Entertainment, Heidelberg, Springer, 2004, 3105, pp. 219 - 231 (atti di: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, June 24-26, 2004) [Contribution to conference proceedings]
C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M., On Maintaining Interactivity in Event Delivery Synchronization for Mirrored Game Architectures, in: IEEE COMMUNICATIONS SOCIETY, Proceedings IEEE Global Telecommunications Conference Workshops, PISCATAWAY, NJ, IEEE Communications Society, 2004, pp. 157 - 165 (atti di: IEEE Global Telecommunications Conference Workshops, GLOBECOM 2004, IEEE International Workshop on Networking Issues in Multimedia Entertainment, Dallas, TX, United States, 29/11/2004 - 3/12/2004;) [Contribution to conference proceedings]