G. Chan; M. Merabti; S. Moyer; M. Roccetti; M. Ulema; H.Yu (a cura di): JIANGCHUAN LIU, MING ZHOU, EUNSAM KIM, JONATHAN C. LIU, A. MINGKHWAN, P. FERGUS, O. ABUELMA'ATTI, M. MERABTI, B. ASKWITH, M. B. HANNEGHAN, SONIA WAHARTE, RAOUF BOUTABA, YOUSSEF IRAQI, BRENT ISHIBASHI, JARI KORHONEN, YICHENG HUANG, YE WANG, ALOK NANDAN, MICHAEL G. PARKER, GIOVANNI PAU, PAOLA SALOMONI, Multimedia Tools and Applications - Special Issue on Advances in Consumer Communications and Networking, vol. 29, n. 3, June 2006, NEW YORK, Springer, 2006, pp. 131 . [Editorship]
S. Ferretti; M. Roccetti; P. Salomoni, On-line Gaming, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 653 - 660 [Dictionary or encyclopedia entry]
Roccetti M.; Chan G.; Merabti M.; Moyer S.; Ulema M.; Yu H., Special issue on advances in consumer communications and networking, «MULTIMEDIA TOOLS AND APPLICATIONS», 2006, 29, pp. 209 - 210 [Abstract]
C.E. Palazzi; S. Ferretti; M. Roccetti; G. Pau; M. Gerla, What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed, «IEEE TRANSACTIONS ON CONSUMER ELECTRONICS», 2006, 52:4, pp. 1280 - 1288 [Scientific article]
C.E. Palazzi; G. Pau; M. Roccetti; S. Ferretti; M. Gerla, Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications, in: ACM SIGCHI Advances in Computer Entertainment Technology (ACE 2006), NEW YORK, ACM Press, 2006, I, pp. 1 - 8 (atti di: Proceedings of the ACM-SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, Hollywood, CA, USA, Giugno 2006) [Contribution to conference proceedings]
C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games, «COMPUTERS IN ENTERTAINMENT», 2005, 3:2, pp. 1 - 11 [Scientific article]
Roccetti, Marco; Ferretti, Stefano, Adaptive Playout Control Schemes for Speech Transmission over the Internet, in: MEHDI KHOSROW-POUR, Encyclopedia of Information Science and Technology, HERSHEY, Idea Group Publishing, 2005, pp. 53 - 57 [Chapter or essay]
Roccetti, M.; Ferretti, S., Adaptive Playout Control Schemes for Speech over the Internet, in: Encyclopedia of Information Science and Technology: Volume I, New York, IGI Global, 2005, pp. 53 - 57 [Chapter or essay]
ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI, Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution, «MULTIMEDIA TOOLS AND APPLICATIONS», 2005, 25:2, pp. 217 - 251 [Scientific article]
S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli, Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 14th ACM International World Wide Web Conference, NEW YORK, ACM Press, 2005, pp. 884 - 885 (atti di: 14th International World Wide Web Conference, WWW2005, Chiba, Japan, 10-14/05/2005) [Contribution to conference proceedings]
M. Roccetti; P. Salomoni, Concepts, Technologies, Systems and Applications for On-line Entertainment, in: Proceedings 2005 2nd Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE communications Society, 2005(atti di: 2005 2nd Consumer Communications and Networking Conference, Las Vegas, NV, USA, 3-6 Gennaio 2005) [Contribution to conference proceedings]
Ruolo editoriale nella rivista «E-Letter of the Multimedia Communications Technical Committee, IEEE Communications Society», PISCATAWAY, IEEE Communications Society
Roccetti, Marco; B., Kozbe; M., Ulema, Entertainment Everywhere: System and Networking Issues in Emerging Network-Centric Entertainment Systems, Guest Editorial, Part I, in: IEEE COMMUNICATIONS MAGAZINE (vol. 43, Issue 5), NEW YORK, IEEE, 2005, pp. 67 - 68 [Brief introduction]
B. KOZBE; ROCCETTI M.; M. ULEMA, Entertainment Everywhere: System and Networking Issues in Emerging Network-Centric Entertainment Systems, Guest Editorial, Part II, in: IEEE COMMUNICATIONS MAGAZINE (vol. 43, Issue 6), NEW YORK, IEEE, 2005, pp. 73 - 74 [Brief introduction]
Roccetti M.; Kozbe B.; Ulema M., Entertainment everywhere: System and networking issues in emerging network-centric entertainment systems: Part I, «IEEE COMMUNICATIONS MAGAZINE», 2005, 43, pp. 67 - 68 [Abstract]