Keywords:
3D DIGITAL MODEL
URBAN SURVEY
DIGITAL VISUALIZATION
URBAN TRANSFORATIONS
3D GIS
URBAN REFURBISHMENT
The activity of the research group has focused toward the problem
of visualization tools and enjoyment of digital 3D models, and
information associated with them, analyzing different scenarios
related to the fields of architecture, archeology and industrial
design, so as to take into account different dimensional areas,
from the object to the city, the car to the furnishings inside. The
issue has basically two aspects: - The tools to see models - The
technologies for visualizing the models.
The recent emergence of a generation of tools for developing
advanced interactive visualization applications open, in fact, the
opportunity to explore new directions for research, using the
versatility, intrinsic to the virtual models, consisting in
incorporating broad range of attributes, offering as sophisticated
prototypes, allowing you to observe, simulate and analyze the
values of the project
The objective to be achieved in the development of research is
to study the role played, and what you can take on the graphical
representation in processes of preliminary assessment of the
changes generated by the interventions of urban renewal and the
manner in which the content, values, critical are synthesized,
expressed and communicated. In this context, the potential offered
by information technologies represent a unique opportunity in terms
of communication effectiveness, clarity of expression and their
ability to synthesize the various components of the process in
order to prefigure, in a rigorous and scientific, the scope and
feasibility the project proposal.
The main objective of the research will be:
A. The design and development of interfaces that allow an
effective interaction with them and through them with the
descriptive data of digital models and those associated with them
in the logic of a multidimensional information system, although
simplified, in wich are simultaneously present information
geometric, textual, visual, or all documents typically available to
the architect and / or industrial designer, who currently require
independent and different methods of use.
The research will focus on the development of interaction
between computer and user merging the classical approach. The study
of the interaction between man and computer is now commonly
regarded as a real discipline that includes, besides the study,
planning and evaluation device with which you interact with your
computer, even one of the interfaces, which are closely related to
many other disciplines such as computer science, psychology,
sociology and ergonomics. It is thus evident the complexity of a
problem whose study is approached from two different points of
view, that related to human communication theory, graphics and
perception of symbols and icons, design tools, the approach to
psychological and of the machine, which affects more closely and
then computing operating systems, languages, codes and development
environments. In this research, however, means addressing the
problem from another, different point of view, that the designer
and scholar who seek tools with which to think, explore, plan,
present to form a whole fully integrated and easy to use even by
part of those professionals, extremely capable and competent, but
not trained in the use of specific advanced
technologies.
This system will need to pay attention to the interaction that
has its key components in the interface and user-input
device.
B. The implementation of display systems in real-time
high-level icon for the display of archaeological artefacts. In
this case, research is part of the multidisciplinary field of
computer graphics aimed at creating render in real time for display
that has found convincing answers in the field of commercial
display of objects. The main focus is to create a digital
representation of a 3D model from measured data so that it becomes
virtually indistinguishable from a reality, real or hypothetical,
which is supposed to represent. The process that allows for image
synthesis perceptually indistinguishable from reality represented,
presents a number of issues in the calculation methods to be used
by the computer system to achieve this goal. In particular, from
the standpoint of theory and practice, is not yet possible to
describe accurately the process of synthesis achieved by the
optical system-human perception (in terms of physical and emotional
feelings) to which the models mathematically represented in the
various software with a degree of reliability compared to becoming
the real challenge of current research field.
The themes of the research are:
A. explore the possibility, not yet fully exploited its
technological architecture of display devices shady real-time,
triggering an interaction easy and natural for designers to allow
them a direct use of digital models with all the advantages
inherent to them.
B. explore ways to obtain display of models made of millions
of polygons shaded with global illumination algorithms in real-time
capable of photo realistic illuminate outdoor areas.