Foto del docente

Stefano Ferretti

Adjunct Associate Professor

Alma Mater Studiorum - Università di Bologna

Academic discipline: INF/01 Informatics

Publications

S. Ferretti; M. Roccetti; P. Salomoni, Fairness in On-line Games, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 252 - 252 [Dictionary or encyclopedia entry]

S. Ferretti; M. Roccetti; P. Salomoni, Game Accessibility, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 255 - 255 [Dictionary or encyclopedia entry]

S. Ferretti; M. Roccetti; P. Salomoni, Game Event Synchronization, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 256 - 256 [Dictionary or encyclopedia entry]

S. Ferretti; M. Roccetti, Game Time Modelling for Cheating Detection in P2P MOGs: a Case Study with a Fast Rate Cheat, in: Proceedings of 5th ACM International Workshop on Network and System Support for Games, NEW YORK, ACM, 2006, pp. 1 - 4 (atti di: 5th ACM International Workshop on Network and System Support for Games (NETGAMES 2006), Singapore, Ottobre 2006) [Contribution to conference proceedings]

C.E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures, «IEEE TRANSACTIONS ON MULTIMEDIA», 2006, 8:4, pp. 874 - 879 [Scientific article]

S. Ferretti; M. Roccetti; J. Andrich, Living the TV Revolution: Unite MHP to the Web or Face IDTV Irrelevance!, in: ACM International World Wide Web Conference, NEW YORK, ACM Press, 2006, I, pp. 124 - 125 (atti di: Proceedings 15th ACM International World Wide Web Conference, Edinburgh, Scotland, Maggio 2006) [Contribution to conference proceedings]

S. Ferretti; M. Roccetti, MHP Meets The Web: Bringing Web Contents to Digital TV for Interactive Entertainment, in: Proceedings of IEEE 2006 International Symposium on Multimedia, PISCATAWAY, IEEE Computer Society, 2006, pp. 169 - 176 (atti di: IEEE 2006 International Symposium on Multimedia (ISM2006), San Diego (CA), USA, 11-13 dicembre) [Contribution to conference proceedings]

S. Ferretti; M. Roccetti; P. Salomoni, On-line Gaming, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 653 - 660 [Dictionary or encyclopedia entry]

C.E. Palazzi; S. Ferretti; M. Roccetti; G. Pau; M. Gerla, What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed, «IEEE TRANSACTIONS ON CONSUMER ELECTRONICS», 2006, 52:4, pp. 1280 - 1288 [Scientific article]

C.E. Palazzi; G. Pau; M. Roccetti; S. Ferretti; M. Gerla, Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications, in: ACM SIGCHI Advances in Computer Entertainment Technology (ACE 2006), NEW YORK, ACM Press, 2006, I, pp. 1 - 8 (atti di: Proceedings of the ACM-SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, Hollywood, CA, USA, Giugno 2006) [Contribution to conference proceedings]

C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games, «COMPUTERS IN ENTERTAINMENT», 2005, 3:2, pp. 1 - 11 [Scientific article]

ROCCETTI M.; S. FERRETTI, Adaptive Playout Control Schemes for Speech Transmission over the Internet, in: MEHDI KHOSROW-POUR, Encyclopedia of Information Science and Technology, HERSHEY, Idea Group Publishing, 2005, pp. 53 - 57 [Chapter or essay]

ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI, Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution, «MULTIMEDIA TOOLS AND APPLICATIONS», 2005, 25:2, pp. 217 - 251 [Scientific article]

S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli, Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 14th ACM International World Wide Web Conference, NEW YORK, ACM Press, 2005, pp. 884 - 885 (atti di: 14th International World Wide Web Conference, WWW2005, Chiba, Japan, 10-14/05/2005) [Contribution to conference proceedings]

S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla, FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis, in: Proceedings 3rd ACM International Game Design and Technology Workshop and Conference, NEW YORK, ACM Press, 2005, pp. 68 - 76 (atti di: 3rd ACM International Game Design and Technology Workshop and Conference, Liverpool John Moores University, UK, 8-9 Novembre 2005) [Contribution to conference proceedings]