C.E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures, «IEEE TRANSACTIONS ON MULTIMEDIA», 2006, 8:4, pp. 874 - 879 [Scientific article]
S. Ferretti; M. Roccetti; J. Andrich, Living the TV Revolution: Unite MHP to the Web or Face IDTV Irrelevance!, in: ACM International World Wide Web Conference, NEW YORK, ACM Press, 2006, I, pp. 124 - 125 (atti di: Proceedings 15th ACM International World Wide Web Conference, Edinburgh, Scotland, Maggio 2006) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti, MHP Meets The Web: Bringing Web Contents to Digital TV for
Interactive Entertainment, in: Proceedings of IEEE 2006 International Symposium on Multimedia, PISCATAWAY, IEEE Computer Society, 2006, pp. 169 - 176 (atti di: IEEE 2006 International Symposium on Multimedia (ISM2006), San Diego (CA), USA, 11-13 dicembre) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti; P. Salomoni, On-line Gaming, in: Encyclopedia of Multimedia, NEW YORK, Springer, 2006, pp. 653 - 660 [Dictionary or encyclopedia entry]
C.E. Palazzi; S. Ferretti; M. Roccetti; G. Pau; M. Gerla, What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed, «IEEE TRANSACTIONS ON CONSUMER ELECTRONICS», 2006, 52:4, pp. 1280 - 1288 [Scientific article]
C.E. Palazzi; G. Pau; M. Roccetti; S. Ferretti; M. Gerla, Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications, in: ACM SIGCHI Advances in Computer Entertainment Technology (ACE 2006), NEW YORK, ACM Press, 2006, I, pp. 1 - 8 (atti di: Proceedings of the ACM-SIGCHI International Conference on Advances in Computer Entertainment Technology 2006, Hollywood, CA, USA, Giugno 2006) [Contribution to conference proceedings]
C. E. Palazzi; S. Ferretti; S. Cacciaguerra; M. Roccetti, A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games, «COMPUTERS IN ENTERTAINMENT», 2005, 3:2, pp. 1 - 11 [Scientific article]
ROCCETTI M.; S. FERRETTI, Adaptive Playout Control Schemes for Speech Transmission over the Internet, in: MEHDI KHOSROW-POUR, Encyclopedia of Information Science and Technology, HERSHEY, Idea Group Publishing, 2005, pp. 53 - 57 [Chapter or essay]
ROCCETTI M.; P. SALOMONI; V. GHINI; S. FERRETTI, Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution, «MULTIMEDIA TOOLS AND APPLICATIONS», 2005, 25:2, pp. 217 - 251 [Scientific article]
S. Cacciaguerra; S. Ferretti; M. Roccetti; M. Roffilli, Car Racing through the Streets of the Web: A High Speed 3D Game over a Fast Synchronization Service, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 14th ACM International World Wide Web Conference, NEW YORK, ACM Press, 2005, pp. 884 - 885 (atti di: 14th International World Wide Web Conference, WWW2005, Chiba, Japan, 10-14/05/2005) [Contribution to conference proceedings]
S. Ferretti; C. E. Palazzi; M. Roccetti; G. Pau; M. Gerla, FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis, in: Proceedings 3rd ACM International Game Design and Technology Workshop and Conference, NEW YORK, ACM Press, 2005, pp. 68 - 76 (atti di: 3rd ACM International Game Design and Technology Workshop and Conference, Liverpool John Moores University, UK, 8-9 Novembre 2005) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti, Fast Delivery of Game Events with an Optimistic Synchronization Mechanism in Massive Multiplayer Online Games, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings ACM SIGCHI International Conference on Advances In Computer Entertainment Technology, NEW YORK, ACM Press, 2005, pp. 405 - 412 (atti di: 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Valencia, Spain, 15-17/06/2005) [Contribution to conference proceedings]
S. Ferretti; M. Roccetti, A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games, «INTERNATIONAL JOURNAL OF
INTELLIGENT GAMES & SIMULATION», 2004, 3:1, pp. 7 - 19 [Scientific article]
C. E. PALAZZI; S. FERRETTI; S. CACCIAGUERRA; ROCCETTI M., A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study, in: M. MERABTI, J. SCHELL, N. LEE, C. LINDLEY, A. EL RHALIBI, Proceedings Second ACM International Game Design and Technology Workshop, LIVERPOOL, Liverpool John Moores University, 2004, pp. 113 - 119 (atti di: Proceedings Second ACM International Game Design and Technology Workshop, Liverpool (UK), 2004) [Contribution to conference proceedings]
S. FERRETTI; ROCCETTI M., Event Synchronization for Interactive Cyberdrama Generation on the Web: A Distributed Approach, in: ASSOCIATION FOR COMPUTING MACHINERY, Proceedings 13th International World Wide Web Conference, NEW YORK, ACM Press, 2004, pp. 226 - 227 (atti di: 13th ACM International World Wide Web Conference, New York, NY, United States, 17-22/05/2004) [Contribution to conference proceedings]