C. Palazzi; S. Ferretti; M. Roccetti, Fast Multi-hop Broadcast over Vehicular Networks: A Real Testbed Evaluation, in: Proceedings of the 2009 6th IEEE Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE Communications Society, 2009, pp. 6 - 10 (atti di: 2009 6th IEEE Consumer Communications and Networking Conference - 5th International Workshop on Networking Issues in Multimedia Entertainment, Las Vegas, NV, January 2009) [Contributo in Atti di convegno]
S. Ferretti; S. Mirri; M. Roccetti; C. Sermenghi; V. Conforti, Managing First Response Medical Aids With An Altruistic Web Application, in: Proceedings 3d ICST/ACM/IEEE International Conference on Pervasive Computing Technologies for Healthcare 2009, BRUSSELS, ICST, 2009, pp. 1 - 4 (atti di: 3d ICST/ACM/IEEE International Conference on Pervasive Computing Technologies for Healthcare 2009, London, April 2009) [Contributo in Atti di convegno]
S. Ferretti; M. Roccetti; B. Zamborlin, On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer, in: Proceedings of 2009 6th IEEE Consumer Communications and Networking Conference, PISCATAWAY, NJ, IEEE Communications Society, 2009, pp. 11 - 15 (atti di: 2009 6th IEEE Consumer Communications and Networking Conference - 5th International Workshop on Networking Issues in Multimedia Entertainment, Las Vegas, NV, January 2009) [Contributo in Atti di convegno]
G. D'Angelo; S. Ferretti, Simulation of Scale-Free Networks, in: Proceedings of 2nd ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2009), BRUSSELS, ICST, 2009, pp. 1 - 10 (atti di: ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2009), Rome, March 2-6, 2009) [Contributo in Atti di convegno]
C. E. Palazzi; S. Ferretti; M. Roccetti;, Smart Access Points on the Road for Online Gaming in Vehicular Networks, «ENTERTAINMENT COMPUTING», 2009, 1:1, pp. 17 - 26 [articolo]
P. Salomoni; S Mirri; S. Ferretti; M. Roccetti, A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation, «ACM TRANSACTIONS ON INTERNET TECHNOLOGY», 2008, 8:2, pp. 9:1 - 9:23 [articolo]
S. Ferretti, A Synchronization Protocol For Supporting Peer-to-Peer Multiplayer Online Games in Overlay Networks, in: ROBERTO BALDONI, ALEJANDRO P. BUCHMANN, SARA TUCCI PIERGIOVANNI, ELIEZER DEKEL, ANNIKA HINZE, GERO MUHL, LEONARDO QUERZONI, VIVIEN QUEMA, Proceedings of the Second International Conference on Distributed Event-Based Systems (DEBS'08), NEW YORK, ACM Press, 2008, pp. 83 - 95 (atti di: Second International Conference on Distributed Event-Based Systems (DEBS'08), Roma, Italia, 1-4 Luglio 2008) [Contributo in Atti di convegno]
S. Ferretti, Cheating Detection Through Game Time Modeling: A Better Way to Avoid Time Cheats in P2P MOGs?, «MULTIMEDIA TOOLS AND APPLICATIONS», 2008, 37, pp. 339 - 363 [articolo]
S. Ferretti; S. Mirri; L. Muratori; M. Roccetti; P. Salomoni, Cooperative Multimedia Management for Participative Learning: A Case Study, «THE NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA», 2008, 14, pp. 177 - 197 [articolo]
P. Salomoni; S. Mirri; S. Ferretti; M. Roccetti, Education, in: Web Accessibility: A Foundation for Research, LONDON, Springer, 2008, pp. 263 - 271 (Human Computer Interaction Series) [capitolo di libro]
M. Roccetti; S. Ferretti; M. Furini; C. E. Palazzi; P. Salomoni, e-goisms: What Would the Web be Without the Others?, in: Proceedings of the 10th ETHICOMP International Conference on the Social and Ethical Impacts of Information and Communication Technology, LEICESTER, DE MONFORT UNIV., Centre for Computing and Social Responsibility, 2008, pp. 678 - 686 (atti di: 10th ETHICOMP International Conference on the Social and Ethical Impacts of Information and Communication Technology (ETHICOMP2008), Mantua, Italy, September 2008) [Contributo in Atti di convegno]
S. Ferretti; S. Mirri; L. Muratori; M. Roccetti; P. Salomoni, E-Learning 2.0: You are We-LCoME!, in: Proceedings 5th ACM International Cross-Disciplinary Conference on Web Accessibility (WEB4A), NEW YORK, ACM Press, 2008, pp. 116 - 125 (atti di: 5th ACM International Cross-Disciplinary Conference on Web Accessibility - 17th ACM International World Wide Web Conference, Beijing, China, Aprile 2008) [Contributo in Atti di convegno]
C.E. Palazzi; M. Roccetti; S. Ferretti; S. Frizzoli, How to Let Gamers Play in Infrastructure-based Vehicular Networks, in: Proceedings of the 5th ACM International Conference on Advances in Computer Entertainment Technology, NEW YORK, Association for Computing Machinery, 2008, pp. 95 - 98 (atti di: 5th ACM International Conference on Advances in Computer Entertainment Technology (ACE 2008), Yokohama, Japan, November 2008) [Contributo in Atti di convegno]
S. Ferretti; M. Roccetti; C.E. Palazzi, Intelligent Synchronization for Mirrored Game Servers, «JOURNAL OF ADVANCED COMPUTATIONAL INTELLIGENCE AND INTELLIGENT INFORMATICS», 2008, 12:2, pp. 132 - 141 [articolo]
Ferretti S.; Roccetti M.; Palazzi C.E., Intelligent Synchronization for Mirrored Game Servers: A Real Case Study, «JOURNAL OF ADVANCED COMPUTATIONAL INTELLIGENCE AND INTELLIGENT INFORMATICS», 2008, 12, pp. 132 - 141 [articolo]