85385 - Information Technology for Wellbeing

Academic Year 2019/2020

Learning outcomes

At the end of this course the student acquires knowledge about information and communication technologies, aimed at improving/enhancing various aspects of psycho-physical wellness.

Course contents

From Sullivan:

Design Follows Technology (ch. 1); Activity Trackers (ch. 2); Cognitive Wearables (ch. 6); Service Design (ch. 7); Embodiment and Perception (ch. 8)

From Aukstakalnis:

Introduction to Augmented and Virtual Reality (Part I); Understanding the Humand Senses and Their Relationship to Output/Input Devices (Part II); Applications of Augmented and Virtual Reality: Health and Medicine (ch. 16)

From Dix et al:

Design rules (ch. 7); Evaluation techniques (ch. 9).

Lab hours: application of human-computer interaction evaluation techniques; analysis of existing mobile applications and virtual reality applications.

An introduction to data science based on the instructor's handouts.

Readings/Bibliography

Sullivan, S. (2016). Designing for Wearables: Effective UX for Current and Future Devices. " O'Reilly Media, Inc.".

Alan Dix, Janet Finlay, Gregory Abowd and Russule Beale, Human Computer Interaction, Third Edition, Pearson - Prentice Hall, ISBN-13: 978-0-13-046109-4 ISBN-10: 0-13-046109-1

Aukstakalnis, S. (2016). Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Addison-Wesley Professional.

Estrin, D. (2014). Small data, where n= me. Communications of the ACM, 57(4), 32-34.

Teaching methods

Lectures, lab and office hours.

Assessment methods

Project discussion and oral examination based on the course material. The student is required to propose her/his project by the end of the course.

Teaching tools

Computers and immersive devices available in the lab. Video projector.

Office hours

See the website of Gustavo Marfia

SDGs

Good health and well-being

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.