16692 - Computer Science Lab-based Course (B)

Academic Year 2018/2019

  • Teaching Mode: Traditional lectures
  • Campus: Rimini
  • Corso: First cycle degree programme (L) in Expert In Social And Cultural Education (cod. 8777)

Learning outcomes

At the end of the course the student: - understand the fundamental structure of the Internet as a packet-switched network and the main services offered by the World Wide Web, such as e-mail, instant messaging, remote connections, the evolution of social network services ("Web 2.0"), the process to identify and select information available on the Web. The student, furthermore: as able to use spreadsheets (operations, functions, graphs), and to manage database (construction of tables, reports, forms, and queries).

Course contents

The introduction of digital technologies in & out of school represent a relevant topic that require to be adequately plan and manage within any organizational context (public and private).

In this scenario, education professionals should develop digital competences not only related to the technical and practical use of hardware and software applications, but above all related to a clear pedagogical and educational framework (for example the European framework "DigCompEdu", 2017).
How to activate inclusive processes through the use of digital technologies?
This lab presents environments, tools and strategies which can be activated to support didactic and social inclusive processes.

List of apps and software that will be tested during the lab

  • Vue (mental and conceptual maps)
  • Letme talk (augmentative and alternative communication)
  • YouTube (subtitles and access)
  • Google presentazioni (storytelling, interactivity and text simplification)
  • Quizziz e Kahoot (questioning & peer instruction)
  • Balabolka, fromtexttospeech, oddcast ecc. (text to speech e speech to text)
  • App e Software “disciplinari” (education software data base)
  • Moodle (documentation & online training).

Readings/Bibliography

  • CAST (2011). Universal Design for Learning (UDL) Guidelines version 2.0. Wakefield: Author. Traduzione in italiano versione 2.0 (2015) a cura di G. Savia e P. Mulè, http://www.udlcenter.org/sites/udlcenter.org/files/UDL%20Linee%20guida%20Versione%202.0%20ITA.doc
  • LINEE GUIDA IN MATERIA DI ACCESSIBILITÀ DELLE INFORMAZIONI - Agenzia Europea per i Bisogni Educativi Speciali e l’Istruzione Inclusiva, 2015, https://www.european-agency.org/sites/default/files/Guidelines%20for%20Accessible%20Information_IT.pdf
  • Ferrari, Luca, Il digitale a scuola. Per una implementazione sostenibile., Milano, Franco Angeli, 2017, pp. 157 (MEDIA E TECNOLOGIE PER LA DIDATTICA).
  • Ferrari, Luca; Cinotti, Alessia, La scuola primaria in El Salvador. Politiche e ricerche per l’educazione inclusiva., «FORMAZIONE & INSEGNAMENTO», 2017, 2, pp. 437 - 444, http://ojs.pensamultimedia.it/index.php/siref/article/view/2368
  • Ferrari, Luca, L'introduzione del "coding" nella scuola: da déjà vu a opportunità di co-evoluzione tra le didattiche e le tecnologie digitali per l'inclusione, «PEDAGOGIA OGGI», 2016, 2, pp. 196 - 208,https://www.siped.it/wp-content/uploads/2016/11/pedagogia-2_2016- 041116_Parte11.pdf [https://www.siped.it/wp-content/uploads/2016/11/pedagogia-2_2016-%20041116_Parte11.pdf]
  • Institute for Teaching and Learning Innovation. Peer Instruction. http://www.uq.edu.au/teach/flipped-classroom/docs/FAB/FABPeerInstructionTipsheet.pdf
  • TEAL (2013). Deeper Learning through Questioning. https://lincs.ed.gov/sites/default/files/12_TEAL_Deeper_Learning_Qs_complete_5_1_0.pdf
  • Teaching methods

    The laboratory takes place in interactive way. Individual and small group activities will be promoted.

    Assessment methods

    The evaluation will concern:
    - active participation
    - individual or group learning artifact production
    - the ability to link the learning contents with the personal experience.

    Teaching tools

    Projector, Interactive Whiteboard, Personal Computer


    Office hours

    See the website of Luca Ferrari