93198 - Japanese Pop Cultures: Training Seminar in Translation and Localization

Academic Year 2020/2021

Learning outcomes

At the end of the seminar (activity strictly related to the objectives of the degree course) students acquire specific skills and notions  dealing with linguistic and/or philological and/or literary and/or historical and/or artistic issues and problems. The seminar aims to introduce the different aspects of translation and localization of products of Japanese pop cultures (manga, animation, light novel, videogames), deepening the linguistic problems more specifically related to the professional approach.

Course contents

Translating manga: linguistic issues and publishing strategies

The seminar (30 hours, with a compulsory 80% attendance) will be held by researchers in contemporary Japanese culture and manga, translators and publishing professionals. The aim is to provide attendees with basic skills in manga translation and a broader cultural frame. Students will focus on different aspects of the translation, in particular on the most frequent translation problems related to the adaptation from Japanese to Italian, to narrative context, genre, ideal reader, intertextual and intercultural references.

Attendees will also have the opportunity to participate in the NipPop Translation Slam 2020, the manga translation contest in collaboration with Dynit Manga, which will be held in May, during NipPop 2020, and which offers a contract with the prestigious publishing house.

A basic knowledge of Japanese language is required.

Students who are unable to attend should contact the teacher in advance.

Readings/Bibliography

Texts and teaching materials will be available online, on the IOL platform, at the beginning of the course.

Teaching methods

Seminars and workshops. The active participation of students in classroom activities is essential for the achievement of educational goals.

Assessment methods

At the end of the seminar, students must submit a translation in order to obtain the eligibility of 3 cfu.

Teaching tools

Slides, video, media shared through IOL.

Office hours

See the website of Paola Scrolavezza

SDGs

Quality education

This teaching activity contributes to the achievement of the Sustainable Development Goals of the UN 2030 Agenda.